AI Insights · Timothy · April 2022
Top 5 Educational Games on iOS in the Middle East for Q1 2022
Discover the performance of the top 5 educational games on iOS in the Middle East for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five educational games on the iOS platform in the Middle East demonstrated diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Lingokids - Play and Learn saw a fluctuating revenue trend, peaking at approximately $29.4K in the final week of February. Weekly downloads declined throughout the quarter, from 9.6K in early January to around 3.2K by the end of March. Active users decreased steadily from 19.5K at the beginning of January to 12.7K by the end of the quarter.
TinyTap: Kids' Learning Games exhibited a notable increase in revenue early in the quarter, peaking at $11.7K in late January, before gradually declining to about $5.1K by mid-March. Downloads reached a high of 3.4K in mid-January but fell to just over 1K by the end of March. Active users followed a similar pattern, rising to 4.3K in mid-January and then dropping to around 2.3K by the quarter's end.
Keiki Learning games for Kids experienced a relatively stable revenue trend, with a slight peak around $2.5K in early February. Downloads showed a significant spike to 2K in mid-January, followed by a decline, ending the quarter at 823. Active users remained steady throughout the quarter, maintaining around 2.3K to 3.6K.
Lamsa - Kids Learning App saw an upward trend in revenue, reaching nearly $3K by the end of February. Downloads fluctuated, peaking at 10.2K in mid-February and ending the quarter at 3.5K. Active users increased from 5.2K at the end of December to a peak of 14.8K in mid-February before settling at around 9K by the end of March.
Kiddopia - Kids Learning Games showed a relatively stable revenue trend, peaking at $1.9K at the end of March. Downloads fluctuated modestly, with a high of 592 in mid-March. Active users remained consistent, hovering around 4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.